The Logo Of The Assassin's Guild

The Assassin's Guild>

A Guild of Worlde Arcane


The
Assassin's
Code
Assassination is a serious business.
As such, the Assassins of this guild adhere to a strict code of conduct.
Guild Assassins who violate this code are marked for DEATH.

  1. Assassination is a trade, like any other business.
    • We are professionals, and we ply our trade in a professional manner. We kill only for hire, for payment of the required fee. If an Assassin develops a personal grudge, he hires another Assassin to take care of the matter.
    • Therefore, the guild works from a murder-for-hire list. Guild members deviating from this list may be open to sanctions.
  2. Guild assassinations must be verifiable
    • Therefore all assassinations are performed with methods that yield a death in public view.
    • Guildmembers are answerable to no one but the Guild, but may find themselves subject to the persecutions of those unfamiliar with or unfriendly to the guild. If an assassin is actually sloppy enough to be 'caught' in the act of assassination, the Guild may disavow any knowledge of his/her actions.
  3. Assassination is efficient and effective.
    • To maximize efficiency, and give credit where credit is due, all contracts are registered with the guild.
    • While targets must die, this does not preclude the assassin from having a little fun. However, be ever mindful that efficiency must be maintained for the reputation of the Guild — inefficient and ineffective Assassins cannot be tolerated.
  4. Guild Assassins usually work alone, but will generally do whatever they can to assist and protect one another.
    • Only one guild member may take credit for an assassination and be paid for the deed. Guildmembers do not compete for a target, except in Guild sanctioned contests.
    • "Guild Friendly" establishments and members of the community familiar with guild policy will assist a Guild Assassin in any way they can.
    • On particularly "high-profile" murders, the guild may intervene and provide assistance on the Assassin's behalf.
Guild Assassin's adhere to all the rules of Worlde Arcane.
Becoming an assassin does not give one license to disrupt the game for others. Questions may be directed to Meko.

Membership
has its
privileges







Members may attain several degrees of advancement and the benefits of that level. Some of those benefits include:
  • Apprentice Assassin
    At this level the Assassin gains access to the list of contracts, and prices. They learn the art of assassination as they advance to the next level.
  • Member Assassin
    At this level the Assassin learns of places and people friendly to the guild throughout the lands. Advancement to the next level focuses on the 'art' of assassination.
  • Master Assassin
    At this level the Assassin learns how to identify other Assassins without seeing the coin all assassins are given to signify their position in the guild to others.

  • Guild
    History


    The guild has no acknowledged history — it is a secret society.

    Contracting
    a
    Murder



    So you want someone killed?
    You must contact the Guild, and pay the appropriate fee to get their name on the 'murder for hire' listing. A Guild Assassin will do the rest. Complete the Guild CONTRACT or contact Meko to see your enemy dead.


    Petitioning
    for
    Membership


    To join the Assassin's Guild, simply PETITION the Guild for membership.
    Or contact Meko regarding any question or concern.